I'm Amlup and if you're here you probably know me from my reasonably popular Minecraft CTM map series - You may also know me from my YouTube videos, or as a developer on: a custom server owned and run by Vechs.So why am I on Patreon?I've recently fallen in love with Minecraft Mapping again, and have spent the last couple of months relearning my old mapping methods (and catching up with all the new tech, too!). I've been working as a developer on Super Hostile Online, and as of writing this have created 2 dungeons (with a 3rd in development) as well as a number of other features. This work has rekindled my passion for Minecraft mapping, and I want to get back into developing my own maps too! I've also come to realize however that the amount of time I end up pouring into my creations is too great to justify working for free.So that's why I'm here - if you want to support my maps or the work I do for SHO, please feel free to pledge whatever amount you would like. Thank you for your support!Notes:. Supporting me on Patreon does not grant you access to Super Hostile Online!. Named items/NPC/etc rewards are guaranteed to be included in at least one map, they may not necessarily be useful items unless you pledge an amount that rewards a 'Legendary' tier item.
This really cool map called Lab 115 Adventure map got made by Originz, and the. Many players argue about the definition of Minecraft PE mods. You as shuffled building Uncharted Territory 2 Minecraft Map and your goal is to replace the. AMLP’s Uncharted Territory Series is a CTM ( Complete The Monument ) Map. The map has 2 chapter currently. These maps follow the traditional minecraft complete the monument rules, using Wool as the main material for the monument, you may place and break blocks and survive in any way you can think of, though don’t bother leaving the boundaries of the map/climbing out of the open sky areas.
Uncharted Territory Map
News:Good news! I've managed to recover an old save of the map that I was working before it was corrupted! So now, progress has started back up on that map. While slow, the progress is steady, and I hope to release the map within the year. However, with school coming up, I can't make any promises. I'm still deciding if I want this to be my last map, as I do have a small amount of Dawn of Shadow II started.
I think I will finish the new map, Dawn of Shadow II, and Sweltering Desert II, and I might maybe possibly make a final map, just to bring the whole series to a close. On top of this I've had a Mini-Killer finished for quite some time (2+ years). It's probably a little outdated, but I think I will release it around Christmas time. So look forward to all of that, and I've updated the Map Progress section.Thanks for playing,ToesMap Progress:Key. #3: AwakenAwaken is some of my best work. It follows a pseudo-storyline, and the areas feel like they're more connected to each other than usual.
I've been told by a few people that this is their favorite of my maps, and even their favorite CTM map. It uses a lot of randomized loot, from a program written by Kamyu, whose work you can find at the bottom of the thread. In Awaken, you'll be swept away into a beautiful dream, which slowly morphs into a hellish nightmare.Type: Linear-BranchingDifficulty: Easy-MediumRecommended Version: 1.6.4Screenshots. #4: Into the InfernoThis map has been subject to a lot of controversy. It is an homage to Inferno Mines, Vechs' newest map. It plays similar, but the areas are completely new, so don't think that the areas are the same. I hope Vechs takes this as a compliment, and not a copy.
Delve into a series of caves, perhaps settled by a long-dead people, and enter into the Inferno, a place cursed by evil, that the ancient people never dared to touch.T ype: Linear-BranchingDifficulty: MediumRecommended Version: 1.6.4Screenshots. #5: SubterrariaThis map is probably my favorite map I've made. It's very loosely inspired by some of Vechs' more basic maps, such as Spellbound Caves, Waking Up, and Legendary. It's a fairly easy map, but it also features amazing areas that are a blast to play. Go deep below the earth, further down than any man has gone before, and discover a beautiful world, filled with spellbinding caves and deadly castles.Type: Linear-BranchingDifficulty: Easy-MediumRecommended Version: 1.7.10S creenshots. Mini-KillersThese are shorter maps, with only a few wools to collect.
They're meant to be time-killers.#1: Sweltering DesertThis map took only a few hours to make, but I love it anyways. It looks great and plays great, with very limited resources and surprisingly difficult areas. There is no wood, meaning you can't make chests, so inventory management plays a big role here.
The sweat drips down your back as you crawl through the desert. Your only hope of survival is to find the Sacred Wools, your key home.This map is being remade, but it won't be released for quite a whileType: Open-WorldDifficulty: Medium-HardRecommended Version: 1.4.7S creenshots. #2: The Grey Scale IIThis is a remake of my old Grey Scale. The first one looked hidious and was honestly just terrible. This improved version is quite a bit shorter, but much much better.
There is a central hub which houses the Wool Monument, and there are four areas that branch out from it. Huge underground caverns, filled with dangers that even the strongest have failed to overcome. Can you pass the tests that so many others have failed?Type: Hub-BranchingDifficulty: MediumRecommended Version: 1.6.4S creenshots. Other MapsThese maps could range anywhere from PvP maps to survival maps.Uber-Hardcore SurvivalThis is a survival map. There is no set goal, but it's fun to see how far you can get.
In this one, there is no grass, so food will be scarce. Also, all of the stone has been replace with stone slabs, so stone tools will be difficult to obtain. Iron ore has been replace with cobblestone, diamond ore has been replace with iron, and emerald ore is replaced with diamond. There are clouds up in the sky that house great dangers, but also great reward. Good luck surviving in this uber-hard survival map.
(Funny side note, apparently MediaFire censors the word 'hardcore' in file names (not sure why.hint hint wink wink.), just thought that was funny)Type: SurvivalDifficulty: Uber-Hard (Not really, probably Hard if you play in non-Hardcore mode on Minecraft)Recommended Version: 1.6.4Legacy PackThis is a pack of all the past versions of my maps. They are worse than the ones currently on the thread, so I'm not sure why you would want to play them, but they're here anyways.Recommended Version (for Era of Shadow): 1.8.7Recommended Version (for everything else): 1.6.4Maps in the Works:Ice Mini-Kille r - Finished but not sure if it will be releasedPvP Map (?)Full-Sized CTMRemake of Dawn of ShadowRemake of Sweltering Desert (?)Let's Pla ysT heStrangeGecko. Quote fromAwaken is the best non-Vechs ( and not my own. ) CTM map I've ever played.
I've gotten pretty well established by Intersection 1, and it's pretty well balanced. Maybe a bit heavy on the loot, but otherwise very cool! I see it as a privilege to play this map. Thanks so much, iHav2ManyToes.Thank you! I'm glad you're enjoying them! Also, Awaken was sort of an experiment with Kamyu's random loot tool, which you should totally go check out.
So, it does have quite a bit of loot, but I think the difficulty balances is out pretty well.
PCnet-FAST III (AM79C973) The manufacturer of the network card is AMD. It has released all necessary drivers: PCNTPK.COM – a packet driver (for mTCP, WATTCP, Trumpet TCP) PCNTND.DOS – a NDIS driver for Microsoft Client. PCNTNW.COM – an ODI driver for Novell Netware. Jun 10, 2018 PCNET FAST III AM79C973 DRIVER FOR WINDOWS - If you create a new virtual machine and select the OS type correctly, an adapter type which is compatible with the selected OS will be chosen.